Building an app is exciting. But what separates a hobby project from a sustainable business is your answer to one question: how will this app make money?
Many founders pour time and money into building apps with slick features and beautiful designs, only to realise post-launch that they haven’t actually planned how to monetise the product. This isn’t just a rookie mistake—it’s one of the top reasons startups fail. A CB Insights report reveals that 38% of failed startups cite “no viable business model” as the cause.
The good news? There’s never been a better time to build a revenue-generating app. App users are more willing than ever to pay for value—whether through subscriptions, purchases, upgrades, or even donating. The key is choosing the right monetisation strategy for your audience, your product, and your long-term vision.
This guide walks you through:
The meaning and importance of mobile app monetisation
The most effective monetisation models in 2025
How to select and implement the best fit for your users
Common mistakes, key metrics, and real-world case studies
This isn’t theory—it’s the roadmap we’ve used with hundreds of founders across Australia and beyond.
App monetisation is the process of generating revenue from your mobile application. Whether your app is free or paid, whether it serves consumers or businesses, there’s always an opportunity to turn user engagement into income.
Let’s break it down:
Monetisation strategy is the overall plan for how your app generates revenue (e.g., via subscriptions, ads, or selling services).
App monetisation model refers to the specific method used to execute that strategy, such as the freemium model, affiliate revenue model, commission model, or in-app purchases.
Think of strategy as your map and the model as your vehicle.
Monetisation should feel like a value exchange, not a tax. The best monetised apps make users want to pay.
Monetisation doesn’t start when you build payment screens. It starts when you choose to solve a problem worth paying for.
Monetisation isn’t just about making money—it’s about making your product sustainable.
Whether you’re building a startup or leading innovation within an enterprise, your ability to fund development, growth, and support depends on revenue. Without monetisation, your app becomes a cost centre.
Here’s why it should matter to you from day one:
Funding your growth
Improving product focus
Making your app investor-ready
Building user trust and loyalty
Setting your app apart from the competition
Let’s put it plainly: if your app solves a real problem, people will pay. Your job is to make that payment feel frictionless, fair, and worth every cent.
A common trap? Waiting until after launch to figure out how to make money.
Without clear monetisation goals, you end up with features that delight but don’t convert. Here’s a better timeline:
Phase | Focus |
---|---|
Idea Validation | Interview users. Ask what they’d pay for. Confirm pain points are monetisable. |
MVP Design | Bake in monetisation from the beginning—via feature tiers or upgrade paths. |
Beta Testing | Test conversion flows and pricing sensitivity. |
Public Launch | Launch with at least one active monetisation model. |
Post-Launch Scaling | Optimise pricing, introduce bundles, and test additional models. |
Real-world lesson: Apps that launch without a monetisation plan often struggle to introduce pricing later without upsetting users.
We explore these in detail in the full article, but here’s a summary of the most common monetisation methods:
Model | Best For | Key Benefit |
Freemium Model | SaaS, fitness, education apps | Fast user growth, upgrade potential |
In-App Purchases (IAP) | Games, creative tools | Scalable revenue per user |
Subscription | Meditation, productivity, B2B SaaS | Predictable recurring revenue |
In-App Advertising | Free mass-market apps | Monetises non-paying users |
Pay-per-download | Niche tools, B2B apps | Simple, upfront revenue |
Sponsorships & Partnerships | Niche audience apps | High-value brand alignment |
Affiliate Revenue Model | Finance, review apps | Passive income from referrals |
Commission Model | Marketplaces, service booking apps | Revenue aligned with user success |
Arbitrage Model | Fintech, investment tools | High-margin, niche strategy |
Direct Sales | Ecommerce, coaching, info-products | Full control and higher margins |
Many first-time founders forget that app stores take a cut of your revenue. If you use in-app purchases, subscriptions, or any native app store monetisation, Apple and Google will take a percentage of every transaction.
Platform | Standard Fee | Reduced Rate |
---|---|---|
Apple | 30% | 15% for businesses earning < $1M/year |
30% | 15% on the first $1M in revenue/year |
For a $10/month subscription, that’s $3 gone to Apple or Google—before taxes, before marketing spend, and before you’ve paid yourself or your team.
What can you do?
Consider web-based payments for subscriptions or top-ups, using tools like Stripe or Paddle. This bypasses in-app purchase rules in certain use cases (e.g., B2B or external service bookings).
Use hybrid monetisation models—where only part of the monetisation runs through the store
This is where vision meets execution. The right app monetisation model depends on your product type, user journey, and long-term goals.
Here's a framework to help you align your monetisation model with your product reality:
Consumers → Freemium, ads, IAPs, affiliate revenue model
Businesses → Subscription, direct sales, usage-based billing
Daily/weekly → Subscriptions, in-app purchases, ad-supported
Occasional → One-time payments, commission model, direct sales
Transactional (e.g. marketplaces) → Commission model, arbitrage model
Experiential (e.g. learning, lifestyle) → Subscriptions, freemium, affiliate links
Low ARPU + Large audience → In-app advertising, affiliate revenue
High ARPU + Niche audience → Subscription, direct sales, high-touch offers
App Type | Primary Model | Secondary Model |
---|---|---|
Gaming Apps | In-app purchases | In-app advertising |
Finance | Subscription, arbitrage | Affiliate revenue |
Marketplaces | Commission model | Featured listings, upsells |
Health & Fitness | Subscription | Freemium, direct sales |
Education | Freemium, subscription | Affiliate, course sales |
Now that you’ve chosen a strategy—how do you execute without ruining the experience?
Here are 10 best practices used by the most successful apps:
Don’t charge for access—charge for outcomes. Make it crystal clear what problem the paid version solves better.
Trying to do ads, subscriptions, and IAPs from day one will confuse users and slow your team down.
Design frictionless upgrade triggers: locked features, time-based access, or usage thresholds.
Users hate surprises. Tell them what they get, how much it costs, and when billing kicks in.
Prompt users to upgrade when they experience value (e.g., “This is a premium filter—unlock it now.”)
Monthly, annual, lifetime. Bonus: annual users churn less and pay more upfront.
Combine features into themed plans (“Pro for Freelancers,” “Team Plan,” “Analytics Suite”).
First impressions matter. Give new users time to fall in love before showing the paywall.
Test pricing, trial length, freemium tiers, upgrade CTAs, and even placement of pricing buttons.
In-app purchases, pop-ups, and upgrade flows should feel like part of the experience—not interruptions.
Revenue doesn’t just appear—it needs to be measured, optimised, and improved.
Here are the essential KPIs for a monetised app:
Metric | Why It Matters |
---|---|
ARPU | How much you earn per active user (Average Revenue Per User) |
LTV | Customer Lifetime Value — informs your marketing budget |
CAC | Customer Acquisition Cost — must be lower than LTV |
Churn Rate | How quickly users cancel or leave |
Trial Conversion Rate | % of free trials that convert to paid plans |
Upgrade Rate | % of users who move from free to paid |
eCPM | Ad revenue per 1,000 impressions |
Retention | How often users come back — the backbone of monetisation |
Even great apps fail to generate revenue when monetisation is poorly executed. Avoid these traps:
Your monetisation strategy isn’t a “later” decision—it shapes everything from UX to architecture.
Unless you have millions of users, in-app advertising won’t sustain your team. And users hate intrusive ads.
Use data. Validate demand before investing dev time into premium features.
Users will only pay if what’s behind the curtain feels 10x better than what’s free.
Lack of transparency breaks trust. Always explain pricing tiers and billing terms.
Every app is different, but certain monetisation models pair better with specific types of apps:
App Type | Primary Monetisation | Secondary Options |
---|---|---|
Gaming Apps | In-app purchases, in-app advertising | Subscription (VIP), affiliate offers |
Fitness & Wellness | Subscription, freemium model | Affiliate revenue model, direct sales |
Finance | Subscription, arbitrage model | Data insights, affiliate partnerships |
Marketplaces | Commission model | Featured listings, subscription perks |
Education | Freemium model, subscription | Affiliate, course bundles, sponsorships |
Productivity | Freemium + tiered pricing | In-app purchases, usage-based billing |
Let’s look at how real apps are using these models successfully:
Duolingo:
Uses the freemium model with ads and a premium subscription. Monetises through multiple touch points without harming user trust.
Calm:
Offers a freemium intro with limited content. Most revenue comes from an annual subscription. Upgrade path is seamless and emotion-driven.
Afterpay:
Merchant-side commission model. Users pay nothing, but vendors pay a percentage for every transaction.
This section is about pain prevention.
Imagine you:
Build a beautiful, high-usage app.
Launch with no monetisation model.
Try to retrofit pricing later.
Users revolt. Engagement drops. You scramble to redesign everything. It happens more often than you think.
Don’t make the $50K mistake:
Don’t wait to validate willingness to pay.
Don’t build without knowing how you’ll make money.
Don’t assume you can bolt on pricing later.
Do this instead:
Start small (even $1 upgrades give you data).
Be transparent early.
Test monetisation in closed beta if needed.
Monetisation isn’t a dirty word. It’s how you turn ideas into impact—and impact into income.
The right app monetisation strategy will:
Serve your users
Sustain your growth
Fuel your mission
Whether you're launching your first MVP or scaling to 1M users, remember: the best monetised apps aren’t the ones with the most features. They’re the ones that solve a real problem—and invite users to pay for that value.
At EB Pearls, we help founders do exactly that. From idea validation to post-launch monetisation optimisation, we’ll guide you at every step.
👉 Book your free discovery session
Let’s design the app and business model your users will love—and pay for.