In-app purchases are items or features that users can buy directly within a mobile app. These can be things like digital goods, upgrades, subscriptions, or access to premium features.
Why Founders Should Care About This Term:
Creates Direct Revenue Streams through user purchases without needing ads
Supports Freemium Models, allowing free access with paid upgrades
Increases Lifetime Value (LTV) by encouraging recurring or one‑time spending
Enables Tiered Monetisation, so users can choose their level of engagement
Gives Control Over UX, as you decide what’s free vs. paid
In one of our projects, we implemented in-app purchases to let users subscribe to premium content. This helped the client monetise high-value features while still offering a free version.
Many founders underestimate how much design and psychology goes into successful in-app purchases. It’s not just about adding a paywall — it’s about making the value obvious and friction low. Without proper planning, users won’t convert even if your app is great.
RevenueCat – Handles in‑app purchases and subscriptions across platforms.
StoreKit (iOS) – Apple’s official framework for handling in‑app transactions.
Google Play Billing Library – For managing Android in‑app purchases and subscriptions.
Subscription‑based in‑app purchases are becoming the norm, with AI‑driven personalisation influencing offer timing. Expect future systems to be smarter at predicting what users are willing to pay for and offering it at just the right time — all while complying with tightening regulations around transparency and pricing.
Still unsure how in-app purchases fit into your monetisation strategy? Book a discovery call with our team — we’ll walk you through the right tools for your tech stack.